Some kick samples synthesized with GeonKick

Here a is list of samples (released under CC-BY 4.0) that were synthesized with my own developed kick synthesizer GeonKick. I am developing it for my home studio Geontime, but its code is under GPLv3 and you can find it here. It is still in the very beginning stage, and I don’t know how usable can be for others. A newer version will come (working on it now) with more complete features, but I don’t know when it will be ready. Compression, distortion, and reverb effects over some samples were done by using plugins in Ardour.

Now the synthesizer have only two oscillators: base (sine, square, triangle, sawtooth), and noise. The GUI part gives the possibility to draw the frequency and amplitude envelopes for oscillators. It also has two audio outputs for Jack. It is standalone, and it is still not a plugin. The next version will have 3 oscillators, 1 MIDI in, two audio outputs,  envelopes (amp and freq), and filters for every oscillator. A general filter and an amplitude envelope.

Some of the samples were already used in my composed music. “Evening” ones are used in the current piece I am working now.

GeonKick Evening
GeonKick Evening Compressed
GeonKick Evening Compressed Dist
GeonKick Evening Compressed Noise
GeonKick Evening Compressed Noise Dist
GeonKick Long
GeonKick Med Noise
GeonKick Med Dist
GeonKick Short Dist
GeonKick Short Noise
GeonKick Snare
GeonKick Short Dist
GeonKick Reverb
GeonKick Short
GeonKick Short Noise

Here you can download all the archive of samples in WAV format.

My workflow now started to be stable

Almost finishing my piece completely in Ardour (with MIDI editing). After some fixes I’ve done in the Yoshimi and Calf plugins, and also in the Lilv library,  Ardour started be stable on my case, and the new work-flow to give results… I can concentrate now on music. When the piece will be released, there also will follow a blog post about my thoughts on music creation with free software, and GNU/Linux.